Race to El Dorado

Race To El Dorado
In Race to El Dorado you are an adventurer trying to be first to reach the fabled city of gold. Be the first player to build a route and travel to the city to win fame, fortune and the game. But watch out, other players can sabatoge your road or vehicle, the jungle is full of hazards.

 

Players start at their base camp located in one of the corners of the map and using the hex tiles they build a road or waterway towards the center of the map (El Dorado).Move your vehicle along the route you have built, but watch out for obstacles placed in your path by your opponents.Be the first to move your vehicle into El Dorado to win the game.
Components:
The Map, which is divided into hexes with El Dorado in the center surrounded by jungle. In each corner is a base camp where players start the game.

4 vehicles vehicles can move one hex at a time.

Hexagon Road Tiles which are used to build your Route to El Dorado. Roads are played as an action in step 1 or 2.

A Detour is used to reroute your road and can be played on an existing road.

Waterway tiles can be played as an action in step 1 or 2 and can be used to travel on if you build a raft or they can be used to block an opponent( until they draw a raft tile).

Tributary is used to reroute your waterway and can be played on an existing waterway

Obstacle tiles:

Amorous Anaconda played on an opponent in step 3. Can be played on a vehicle in a road or waterway.Requires the player to use 1 action to remove and must be removed before they can take any other action.

Burial grounds played on a jungle hex in step 3 creates an impassable hex.

Broken compass played on an opponents vehicle or raft in step 3 moves a player backwards 1 hex.

Flat tire played on an opponents vehicle in step 3. Requires the player to use 1 action to remove and must be removed before they can move their vehicle.

Livid Llama played on an opponent in step 3. Can only be played on a vehicle on a road. Requires the player to use 1 action to remove and must be removed before they can take any other action.

Mountain played on a jungle tile in step 3 forces a player to go around or build a tunnel to go through.

Cave in played in step 3 on an opponents tunnel and collapses the tunnel creating an impassable barrier. If a vehicle is in the tunnel it is moved back to the nearest road or raft.

Swamp played on a jungle tile in step 3. Requires 2 actions to build on.

Sinkhole played on an unoccupied road in step 3 destroys 1 road hex that can not be rebuilt, the hex is now impassable.

Fallen tree played in step 3 on an unoccupied road, blocks the road and must be removed before a player can continue, requires 1 action to remove.

Volcano played in step 3 on a jungle hex creates an impassable hex.

Impassable waterfall played in step 3 creates an impassable hex on a waterway that can not be crossed by a bridge or raft and can not be altered.

Rapids played on a waterway in step 3. Creates a hex that requires 1 extra move to cross. Can not build a bridge on Rapids.
Assist tiles:

Hot Air Balloon can be launched as an action in step 1 or 2 and allows the player to fly over 1 hex. A balloon can be used to fly over a volcano , mountain ,or burial ground for example , and must be launched from a road. Player must build a road to land the Hot Air Balloon on. Hot Air Balloon can only be used to fly over an obstacle.

Bridge is a type of road that can be built in step 1 or 2 to cross over a waterway. Place this tile ontop of the waterway hex.

Raft can be built in step 1 or 2 and allows a player to move their vehicle along a waterway just like on a road.

Ancient Ruins played in step 3 allows a player to place an additional road tile on the same turn it is played.

Tunnel is played in step 1 or 2. Builds a road through a mountain.

Native Guide played in step 3. Allows a player to move 1 additional hex that turn.
Set up: Lay out the map. Each player places a vehicle on one of the base camps in the corners of the map.
Mix up the hex tiles and place them face down where each player can reach them, this is the deck. Each player draws five hex tiles to create their hand.
Decide who goes first, you are now ready to play.
Each players turn is divided into 4 steps:
Here is an overview of a players turn with details of each step below.
Step 1) Take an action. In this step a player may either build a road, discover a waterway, overcome an obstacle, build a raft, launch a hot air balloon, build a bridge, dig a tunnel, move their vehicle one hex, or choose to do nothing.
Step 2) Take an action. This is the same as in step one.
Step 3) Play an alteration tile or discard a tile from your hand. An alteration tile is either an obstacle placed in an opponents path or a beneficial tile used to your benefit. If you do not play an alteration card you may discard 1 tile from your hand.
Step 4) Draw tiles. Draw tiles from the deck to replace tiles played in the above steps. You must have 5 tiles in your hand at the end of your turn.
The next player takes their turn and play continues until one player moves their vehicle into El Dorado, located in the center of the map.
Turn details:
Step 1 and 2 -Take an action:
Build a road: To build a road a player takes a road tile from their hand and places it on a jungle hex on the board connecting it to an existing road. Road tiles must create a continuous road with the roads matching up with the road tile they are next to. Roads can not be placed on an existing road, waterway or an impassable hex. The exception to this rule is the Detour that can be played on an existing road even if that road is occupied by a vehicle.Detour must still line up with the previous road as shown in Fig. 1 below.

Fig. 1
Fig. 1 shows the right way to place a road.

Fig. 2
Fig. 2 shows the incorect way to play a road.
Roads can be played on your route or on an opponents route.
A road can be placed next to a waterway if , a player is on a raft and occupies the adjacent hex where the road is to be built. The road that is built does not have to line up with the waterway.

Fig. 3
Fig. 3 shows how a road is built next to a waterway.
Discover a waterway: Waterways can be placed on any jungle hex on the map and do not have to create a continues path.

Fig. 4
Fig. 4 shows a waterway next to a road.
Overcome an obstacle: The type of obstacle in your way is going to determine how you overcome that obstacle.You could simply continue to build a road or waterway going around an obstacle like a volcano or burial ground. The detour tile is great for this, simply play the detour on your road and take off in a new direction going around the obstacle. The tributary is the waterway equivalent of a detour and is played in the same way.
The Hot Air Balloon can be used to fly over a volcano, sinkhole, burial ground, mountain or waterway. From a road, use one action to launch the balloon. Use an other action to move over the blocked hex. On your next turn build a road and use a movement to land the balloon.
If a player is faced with a flat tire they must use an action to fix the flat before they can move their vehicle.A player can ignore the flat tire and build a road or waterway and deal with the flat later.Once fixed remove the Flat Tire tile from your vehicle.
A player faced with a Livid Llama or Amorous Anaconda must use an action to remove that obstacle before any other action can be taken. Use an action to remove the tile from your vehicle.
In the case of a swamp if the player chooses to build a road or waterway over the swamp they can, but it requires 2 actions to build on a swamp. Once a road or waterway has been placed over a swamp the player can move over this hex in a normal manner.
To build a raft, a player places the raft tile on the waterway. The player can use 1 move to move onto the raft and move the raft along the water way in the same manner as the vehicle on the road.
To build a bridge, a player places the bridge tile on the waterway and can now move onto the bridge and continue building from there.
To build a Tunnel, a player places the tunnel tile on the mountain.
Move Vehicle one hex at a time. The vehicle must move on a road or be on a raft to move on a waterway.

Step 3: Play an alteration tile. In this step a player may play one of the following tiles; Amorous Anaconda, Burial Grounds, Broken Compass, Flat Tire, Livid Llama, Mountain, Cave-In, Swamp, Sinkhole, Fallen Tree, Volcano, Impassable Waterfall, Rapids, Ancient Ruins or Native Guide. Play these tiles as described in above instructions.

Step 4: At the end of your turn, draw tiles until you have five tiles in your hand.
Players continue taking turns until a player has built a road leading into El Dorado in the center of the map and moves their vehicle into El Dorado.